2009 – Lunacy

The 18-Wheeler

  • RANKING AND AWARDS

    Los Angeles Regional:
    15 out of 51
    Record (4-3-0)

  • DRIVETRAIN

    Direct Drive
    14 Wheel Drive
    Andrymark Kit C-Channel Frame
    Hard Plastic Tire, 6-in wheels with minimal traction
    1 CIM motor per drive wheel

  • MECHANISM

    Chain Drive / Direct Drive
    PVC Barrel Ball Collector and Ejector
    Poylcord Ball Elevator

  • SOFTWARE AND CONTROL

    Language: NI LabView
    Driver Interface: Dual Logitech Game Controllers
    Tank Drive Controls

  • AUTONMOUS FUNCTION

    Drive straight forward and pin the opposing robot across from it to allow human player to score.
    Reliability: 90%

Team Image from Year with Robot

The Students, Mentors, and Coach at 2009 Los Angeles Regional, with the robot “The 18-Wheeler”

GAME SUMMARY:

In the 2009 game, LUNACY® , robots are designed to pick up 9″ game balls and score them in trailers hitched to their opponents’ robots for points during a 2 minute and 15 second match. Additional points are awarded for scoring a special game ball, the Super Cell, in the opponents’ trailers during the last 20 seconds of the match. “LUNACY” is played on a low-friction floor, which means teams must contend with the laws of physics.

FIELD:

Entire field covered in “Regolith” (really a white bumpy bathroom wall covering with very little friction) Robots forced to use hard plastic wheels to minimize traction on the field. Each robot pulls a scoring trailer.

PRIMARY SCORING:

Robots collect spindley balls called moon rocks and try to put them in the opposing alliance trailers. 2 points for each moonrock or empty cell in an opponent’s trailer.

BONUS ENDGAME:

A special “empty cell” colored ball may be fed to the robot from one of the mid field human player stations. If the robot delivers it to the human player at one of the ends of the field, it may be exchanged for a supercell in the last 20 seconds of the match, which is worth 15 points if it is scored.

AUTONOMOUS SCORING:

There was no bonus for autonomous scoring. However, Robots are lined up in front of an opposing alliance’s human player station so if it did not move, the human player could score on them freely. Therefore most robots used dodging strategies in their autonomous mode.

PENALTIES:

(10 pts each)Human Player throwing moonrocks around the side of the wall, Robots throwing moonrocks over the wall, Empty cells entering play any way other than through the hole in the middle human player stations or being put into play after being exchanged for supercells, Touching the supercell early or without having an empty cell (2 penalties), Descoring a ball. Note: there are no Pinning penalties in this game.

Link To Game Animation